Third Session (12 page pdf) – We clear the first level of Harrowstone Prison of its ghosts and other assorted horridness. But the spirits are having an effect on our minds…
We got to face a wide variety of spooky antagonists. It feels a little different than those original haunts back in Foxglove Manor in Rise of the Runelords, though. They’re more like puzzles. Is this one something we can attack? Or do we have to use positive energy? Or an animated object? Or do we… A lot of Knowledge checks and then applying various remedies. I wish they hadn’t mechanized haunts quite so much. My favorite one was when Icobus died at the hands of Father Charlatan but came alive again based on his actions in the ‘dream’ – that’s more horror appropriate. I wanted more “Ghost Adventures” and less “puzzle CRPG” out of this, and the mechanization of all the spooks was somewhat harmful to that mood.
Anyway, we delve deeper into the hauntings of Harrowstone in this chapter and put a couple serial killers to rest! “This level is clear!”
Filed under: session summaries Tagged: actual play, adventure path, Carrion Crown, horror, Paizo, Pathfinder, RPG, RPGs, session summary, story time
