Reavers on the Seas of Fate, Season Five, Thirty-second Session
Thirty-Second Session (9 page pdf) – “Crucible of Chaos II” – The chaos-warped ruins of Ulduvai still contain some of its original inhabitants! The PCs get to play “guess the weird undead type” as...
View ArticleReavers on the Seas of Fate, Season Five, Thirty-fourth Session
Thirty-Third Session (missing) – “Crucible of Chaos III” – The PCs all have a strange dream about wandering the streets of Ulduvai from which they have difficulty waking, mainly notable for Sindawe...
View ArticleReavers on the Seas of Fate, Season Five, Thirty-fifth Session
Thirty-Fifth Session (10 page pdf) – “Crucible of Chaos V” – The Discordant Tower is investigated, as is a weird tomb and a warehouse. And they find the piece of Shory tech they really want, a...
View ArticleReavers on the Seas of Fate, Season Five, Thirty-sixth Session
Thirty-Sixth Session (13 page pdf) – “Crucible of Chaos VI” – The party makes a new friend by using a magical bell to summon a flying ape! They all go to try to kill another of the leftover Shory...
View ArticleReavers on the Seas of Fate, Season Five, Thirty-seventh Session
Thirty-Seventh Session (7 page pdf) – “Crucible of Chaos VII” – Well, to leave the city the PCs need their teleport spell in the Rain Tiger – but the Rain Tiger is in the Shoggoth. So, it’s off to the...
View ArticleReavers on the Seas of Fate, Season Five, Thirty-eighth Session
Thirty-Eighth Session (14 page pdf) – “Return to Bloodcove” – The party takes their new friend, loot, psychological disorders, and parasites back to the newly squibbed ship – where their newest...
View ArticleReavers on the Seas of Fate, Season Five, Thirty-ninth Session
Thirty-Ninth Session (9 page pdf) – “Sky Pirates” – All of the crew doesn’t get away cleanly from Bloodcove, so the newly christened Chainbreaker heads that direction. Things start getting a little...
View ArticleReavers on the Seas of Fate, Season Five, Fortieth Session
Fortieth Session (11 page pdf) – “Reality In Flux” – Things start getting weirder than usual on board the ship; reality seems to be deviating from what the PCs remember. Identity changes. More...
View ArticleReavers on the Seas of Fate, Season Five, Forty-first Session
Forty-First Session (11 page pdf) – “All Aboard” – The Chainbreaker rescues some crewmen et al. from Bloodcove, leaves others, hits the high seas, and brings on yet more! Some of them are even...
View ArticleReavers on the Seas of Fate, Season Five Retrospective –“Sailing to the Edge...
Well THAT was a long season. 40 sessions, which is early 2015 to early 2017. (As of 2024 we’re coming towards campaign end!) Season Four was all the stuff with Staufendorf Island (adding the three...
View ArticleGeek Related Mass Combat Rules
I’ve just done a pretty big update to the Rules You Can Use page with a variety of revised rules for Pathfinder 1e (but easily adaptable to other adjacent D&D-ish rulesets). In this case, check...
View ArticleGeek Related Gunpowder Weapons of Golarion
A while back, I took an initial stab at some firearm rules for Pathfinder 1e. But over the 15 years of the Reavers campaign I’ve been continuing to use and refine them. So now on the Rules You Can Use...
View ArticleRPG Review: Pathfinder Lost Omens Travel Guide
I love the world of Golarion, Paizo’s default game world for the Pathfinder RPG. I was a subscriber to basically everything that came out for Pathfinder first edition and have been running a...
View ArticleRule Zero In Pathfinder 2e
One of the most popular evergreen posts here on Geek Related is Rule Zero Over The Years, which compares the positioning of the GM’s authority relevant to the game rules and to the players in the...
View ArticleGeek Related Naval Combat Rules
I’ve covered guns and cannon, chases, mass combat – but what would a pirate game be without ship-to-ship combat? Now on the Rules You Can Use page is: Naval Combat Rules (14 page pdf) For Pathfinder...
View ArticleReavers on the Seas of Fate, Season Six –“The Pirate Curse”
Now we start to move into the second half of the campaign. The first act was started in Riddleport with a mashup of the first two Second Darkness Paizo Adventure Path and the Green Ronin Freeport...
View ArticleIn The Shadow of Giants
I ran across this blog post describing a campaign concept called “The Book of Giants”, of Nephilim and witch-wives and a world populated with dangerous giants. I like it; I once wrote a Living...
View ArticleReavers on the Seas of Fate, Season Six, First Session
First Session (13 page pdf) – “Shipwreck’s Survivor” – Past Senghor, a ship spitted on a seamount bears a survivor, Captain Riggs, and the promise of treasure. And with the shipwreck of the Flying...
View ArticleReavers on the Seas of Fate, Season Six, Second Session
Second Session (11 page pdf) – “They Dwell Below” – In the seamount, there’s a very strange vessel with some very unfortunate things in it. Like brainsectoids! Under the seamount the PCs fine what is...
View ArticleReavers on the Seas of Fate, Season Six, Third Session
Third Session (12 page pdf) – “The Black Spot” – The alien Engineer wants the PCs’ brains to fuel its plans. They resist, quite unreasonably. And on Captain Riggs’ hand – the black spot. This session...
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