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Reavers on the Seas of Fate – Season Three, Sixth Session

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Sixth Session (12 page pdf) – “Quest for Azlant” – The crew sees some hot action against the Mordant Spire Elves as they fight a skimmer to the bitter end. Then they investigate the weird dangers of Azlant, finally arriving at the Sun Temple Colony.

mordantspireThe fight against the Mordant Spire Elf skimmer is very different from their previous naval combats.  The elf ships are small and nimble, with small but very expert crews. Sindawe was shocked when they handily outsailed him and then the magic started – elementals, an unseen servant dropping the ToA’s anchor, fireballs, glitterdusts, fly, invisibility, and much much more!

And they maroon the female elf captain, eschewing torture, rape, etc., possibly as a result of last session’s heart-to-heart on the subject of pirate ethics. They do enjoy taking all the elves’ masks however! The Mordant Spire elves consider the Azlanti islands a “no go” area so patrol it and drive off outsiders. Didn’t work in this case, but it was a solid combat!

Then the crystal pillar they come across and decide not to enter is directly from a legend about real-life St. Brendan the Navigator I read in some book of exploration stories.

And finally they reach the place they end up staying a while – the Sun Temple Colony!


Filed under: session summaries Tagged: actual play, adventure path, arcadian, azlant, colony, D&D, elves, lost city, mordant spire, ocean, Pathfinder, pirates, reavers, RPG, RPGs, session summary, story hour, sun, temple

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